10,161 research outputs found

    Model-driven design of distributed applications

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    The design process is structured into a preparation and an execution phase. In the preparation phase, designers identify (and, when necessary, define) the required levels of models, their abstract platforms and the modelling language(s) to be used. In addition, a designer may also identify or define transformations between related levels of models. The results of the preparation phase are used in the execution phase, which entails the creation of models of an application using specific modelling languages and abstract platforms.\ud The main aspects of the approach are illustrated with a case study involving the design of context-aware mobile services. We define three levels of models: a platform-independent service specification level, a platformindependent service design level and a platform-specific service design level. Particular attention is given to the representation and transformation of behavioural aspects of service designs

    Dependability in Aggregation by Averaging

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    Aggregation is an important building block of modern distributed applications, allowing the determination of meaningful properties (e.g. network size, total storage capacity, average load, majorities, etc.) that are used to direct the execution of the system. However, the majority of the existing aggregation algorithms exhibit relevant dependability issues, when prospecting their use in real application environments. In this paper, we reveal some dependability issues of aggregation algorithms based on iterative averaging techniques, giving some directions to solve them. This class of algorithms is considered robust (when compared to common tree-based approaches), being independent from the used routing topology and providing an aggregation result at all nodes. However, their robustness is strongly challenged and their correctness often compromised, when changing the assumptions of their working environment to more realistic ones. The correctness of this class of algorithms relies on the maintenance of a fundamental invariant, commonly designated as "mass conservation". We will argue that this main invariant is often broken in practical settings, and that additional mechanisms and modifications are required to maintain it, incurring in some degradation of the algorithms performance. In particular, we discuss the behavior of three representative algorithms Push-Sum Protocol, Push-Pull Gossip protocol and Distributed Random Grouping under asynchronous and faulty (with message loss and node crashes) environments. More specifically, we propose and evaluate two new versions of the Push-Pull Gossip protocol, which solve its message interleaving problem (evidenced even in a synchronous operation mode).Comment: 14 pages. Presented in Inforum 200

    Spectra: Robust Estimation of Distribution Functions in Networks

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    Distributed aggregation allows the derivation of a given global aggregate property from many individual local values in nodes of an interconnected network system. Simple aggregates such as minima/maxima, counts, sums and averages have been thoroughly studied in the past and are important tools for distributed algorithms and network coordination. Nonetheless, this kind of aggregates may not be comprehensive enough to characterize biased data distributions or when in presence of outliers, making the case for richer estimates of the values on the network. This work presents Spectra, a distributed algorithm for the estimation of distribution functions over large scale networks. The estimate is available at all nodes and the technique depicts important properties, namely: robust when exposed to high levels of message loss, fast convergence speed and fine precision in the estimate. It can also dynamically cope with changes of the sampled local property, not requiring algorithm restarts, and is highly resilient to node churn. The proposed approach is experimentally evaluated and contrasted to a competing state of the art distribution aggregation technique.Comment: Full version of the paper published at 12th IFIP International Conference on Distributed Applications and Interoperable Systems (DAIS), Stockholm (Sweden), June 201

    The quadratic relationship between intangible assets and growth in Portuguese SMEs

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    This article shows new empirical evidence concerning the growth determinants of SMEs. Specifically, we identify the existence of a quadratic relationship between the level of intangible assets of Portuguese SMEs and their growth. Based on the results obtained here, we conclude that intangible assets represents a catalyst for growth only when accounting for a significant proportion of total assets. A relatively weaker presence of intangibles might in fact inhibit growth.Growth; Intangible Assets; Portuguese SMEs

    Fast Distributed Computation of Distances in Networks

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    This paper presents a distributed algorithm to simultaneously compute the diameter, radius and node eccentricity in all nodes of a synchronous network. Such topological information may be useful as input to configure other algorithms. Previous approaches have been modular, progressing in sequential phases using building blocks such as BFS tree construction, thus incurring longer executions than strictly required. We present an algorithm that, by timely propagation of available estimations, achieves a faster convergence to the correct values. We show local criteria for detecting convergence in each node. The algorithm avoids the creation of BFS trees and simply manipulates sets of node ids and hop counts. For the worst scenario of variable start times, each node i with eccentricity ecc(i) can compute: the node eccentricity in diam(G)+ecc(i)+2 rounds; the diameter in 2*diam(G)+ecc(i)+2 rounds; and the radius in diam(G)+ecc(i)+2*radius(G) rounds.Comment: 12 page

    COGNITO – The graphics and content delivery module

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    The poster presents the two main components for the graphics and content delivery module of COGNITO system. One Augmented reality player is presented as well as one editor of multimedia content to be used in the player (augmented information)
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